Ted Piotrowski

Code to live. Live to spend time outdoors.

Page 2


Argonaut and Sherpa, Part 2

Sherpa peak notch looking down

I woke up the next morning from the type of deep sleep that makes you forget where you put your phone the night before. Eventually I found it in the pocket of my puffy and we snoozed it for another hour. Going to bed the night before we both had a “let’s see how we feel in the morning” attitude, but now we were going to have to move if we had any chance of making it up Sherpa. The technique for me is to just fire up the stove and see how I feel, make and eat the oatmeal and see if I still want to go, filter the water and so on. Each small action added to the snowball effect and by 6:45am we were packed and walking on the Ingalls Creek trail.

Sherpa Peak meadow

Heading up the meadow from Ingalls Creek

The uphill trail to Sherpa starts on climbers left of a meadow or you can start in the bushes to the left, but the best track is eventually through the trees. It was a nice change of pace to quickly make...

Continue reading →


Argonaut and Sherpa, Part 1

Sunset on Argonaut

Sunset on Argonaut

A wise man once said, “Good plans are all alike, each bad plan is bad in its own way”. Cassondra suggested (for the record) that we try Argonaut and Sherpa over Labor Day weekend. I love being enveloped in 30 mph winds as I bask in summit glory, so the forecast seemed about right. We took most of Saturday to organise gear. After spending all summer in 30L packs, we decided to dust off the ol’ 60L to make sure we wouldn’t go hungry. We got a few hours of sleep, left Bothell at 4am and arrived at Beverly Turnpike trailhead around 6:30am. A casual 3 hour approach with brilliant views of Argonaut brought us to Ingalls Creek.

Ingalls Creek Forth Creek campsite

Basecamp: where we spent a total of 6 hours all weekend

We pitched camp and I asked Cassondra for the stats on Argonaut. Four thousand feet of gain? Hmmm, that’s not super tall. We can probably take a nap. We packed our summit packs and set out...

Continue reading →


Mount Rainier

IMG_8933.JPG

I first tried to climb Mt Rainier in 2011 with my friends Jordan and Jake. I had just spent the previous week on the John Muir trail camping above 12,000’ so I felt acclimated and confident I could do it. Jake was not feeling his best that day and stayed at Camp Muir. Jordan and I called it quits around 5am at Ingraham Flats. I’ve had a nagging feeling over the years that maybe we could have made it that day, but we weren’t really committed to trying. Stopping due to objective hazards like weather absolves you from failure, but giving up with gas in the tank can eat at you sometimes.

IMG_8901.JPG

The white whale

Well, I got a chance at redemption this week. Cassondra and I are very fortunate to be able to plan climbs on short notice and the weather on Sunday night was incredible - summit temperatures just below freezing and wind speeds at 5-10 mph. In order to climb Rainier you must reserve a...

Continue reading →


Spring update on Shade Map

A couple of exciting things have happened during the past three months:

  • traffic to the site grew substantially
  • performance improved and new features were added
  • I’ve started to think about a monetising strategy

Traffic

Screenshot 2021-06-08 at 12.13.47.png

Snapshot of live traffic

I always anticipated that Hacker News would be the place to get traffic from. The users are highly technical and appreciate novel uses of technology. It may still be true that Shade Map would be a big hit IF it made it to the front page but without gaming the system it’s proved impossible to get enough upvotes. Shade Map is visual eye candy and it’s hard to showcase that on a text based community like HN.

I’ve never been a reddit user, but I posted a link to Shade Map in r/webgl and received some modest interest and valuable feedback. I stumbled across r/MapPorn at some point and its visual nature captured my attention. It’s true what they...

Continue reading →


Adding search to Shade Map

I added search functionality to shademap.app today. The correct term is actually Geocoding, which is the process of converting search terms into latitude and longitude coordinates. Because Google is a leader in search technology, I decided to use Google Maps API for the task.

Screenshot 2021-05-05 at 13.27.36.png

I like the way the Google Maps search bar looks, so I used Developer Tools to copy the relevant markup and styles into my project as a React component. The search bar stretches from edge-to-edge on mobile devices but has a bit of margin on larger screens. I chose not to implement an auto-complete dropdown at this point because I have no revenue and the Google Autocomplete api is an extra cost. Without autocomplete, the Google Maps free-tier allows for 40,000 geocode requests per month.

Screenshot 2021-05-05 at 13.27.10.png

Some errors I encountered. The first was the result of using the wrong NPM library.

"error_message" : "API keys with referer
...

Continue reading →


Monkey Face - Smith Rock

Monkey Face is a distinct pillar in the center of Smith Rock State Park outside of Bend, OR. One side of it resembles the face of a monkey (although, I would say ape) with eyes and forehead slanting away from a protruding mouth and nose. There’s also a relatively accessible climb, Pioneer Route, leading up the monkey’s neck, through its mouth, over the nose and up the forehead. In the end you get to stand on top of the monkey’s head with cliffs dropping away from you on all sides.

IMG_8337.JPG

Getting ready in the parking lot

Cassondra and I saw the climb in March on our first visit to Smith Rock. A few friends of mine had climbed it about a decade ago. I think I missed out because I had moved back to the midwest. Either way, it sounded epic. Aid climbing a bolt ladder - something I had never done, and a 60m free hanging rappel - something guaranteed to make you poop your pants. It’s also...

Continue reading →


Adding buildings to Shade Map

Screenshot 2021-04-27 at 10.43.18.jpg

I added buildings to Shade Map (may take a few seconds to load)

From the beginning, Shade Map used contour maps in order to calculate which valleys are in the shade and which hill tops are in the sun. However, most cities are relatively flat and the main contributor to shade in these areas are buildings. I stumbled across a free GeoJSON API for buildings and decided to add buildings to Shade Map.

The elevation data I use for shading mountains and valleys is encoded in an image. Each pixel of the image corresponds to an elevation at that point. Here is an example elevation data map tile:

Screenshot 2021-04-27 at 10.29.10.png

In contrast, the building data comes is GeoJSON format which is a text representation. Here is an example:

{
            "id": "27915177",
            "type": "Feature",
            "properties": {
                "levels": 2,
                "type": "school",
                "roofLevels": 0
...

Continue reading →


Accumulating knowledge

Screenshot 2021-04-06 at 20.46.20.png

Photo by abe livi on Unsplash

I tried to make Cassondra French toast this morning. The thing is that I’ve never made French toast before. So while she was showering I Google’d how to make French toast and I realised that I need milk. We don’t have milk. A feeling of failure welled up inside me. Expectation failing to meet reality can be devastating to our ego.

But…

I reminded myself that not all is lost. I did learn that to make French toast you need bread, egg, vanilla extract, cinnamon and of course, milk. So now I know whether French toast is even possible when I open the fridge. Or maybe next time I’m at the grocery store I can get the ingredients I need.

I learned to program in this way. I set out with lofty goals to build an iPhone app. I did not understand Objective C, but I did learn that Xcode and Tools don’t come installed by default and that there is an iPhone simulator...

Continue reading →


Winter update on Shade Map

This winter, coding Shade Map took lowest priority behind skiing, climbing and reading on the couch. I ran into some large technical challenges which I was unable to tackle in a single coding session (more on this at the end) and did a poor job of breaking them down into manageable chunks. This led to a few marathon coding sessions where I could not quite get across the line and ended up throwing most of the code away and starting from scratch. I should have documented/salvaged things that worked. But first, the good news…

Traffic

Screenshot 2021-03-29 at 10.07.53.png

I had over 400 visitors in the past 3 months. The two noticeable spikes were a mention on Hacker News under a “What are you currently working on” thread. Most other traffic is coming via my react-leaflet-canvas-overlay NPM package where Shade Map is listed as an example in the README. In Google search results for “shademap” already list the website on the...

Continue reading →


WebGL Shader precision on MacBook Pro vs iPhone

Screenshot 2021-03-01 at 14.39.19.png

Photo by David Monje on Unsplash

I learned something new today. When developing in WebGL, you are required to set a default precision for the fragment shader. Here are the options:

precision lowp float;
precision mediump float;
precision highp float;

I read somewhere that lower precision calculations are faster, so if the result is the same you should attempt to use lowp if possible. I switched shademap.app to use lowp precision and everything looked good UNTIL I checked it on the iPad and my iPhone. It was broken.

Both were using lowp, how could this be? Well, it turns out that the precision is not identical across hardware. (I suspect the reason is that the iPhone uses an Apple chip while the MacBook uses an Intel chip). The lack of precision was causing my shade calculations to lose accuracy and the final result was incorrect.

Here is what lowp, mediump, highp correspond to on...

Continue reading →